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Locus Tenebrarum

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Devlog

  • Development sneak peak
    December 26, 2022 by Rue
    1
    via RedGIFs I recently got some feedback that the skillchecks were kind of tedious. It was just a dice roll, and if it failed then you were locked out from retrying that particular skillcheck for a fe... Continue reading
  • ​Release 2022_12_13
    December 14, 2022 by Rue
    I know it's only been a week since the last release, but I have a few big changes. * First, and most important; there was a bug in the save code for dealing with the inventory. I'm really sorry about... Continue reading
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